Showing posts with label #FETC16. Show all posts
Showing posts with label #FETC16. Show all posts

Tuesday, June 7, 2016

Zing eBooks - Best of 2015-16 School Year

All of this week I am on the road working with teachers in Texas, Kansas, and Arizona. Rather than scrambling to write blog posts at the end of each day, I'm taking this time to feature some of the most popular posts and new tools of the 2015-2016 school year.

Zing is a new service offering thousands of free fiction and non-fiction ebooks to teachers and students. On Zing you can browse for books by topic, language, or reading level. You can read the books in your web browser on a laptop or tablet.

Zing is more than just a repository of free ebooks. In the Zing reader students will find a built-in dictionary and tools for taking notes while they read.

Applications for Education
If you create an accounts on Zing you will be able to create Zing classrooms. In those classrooms you can create and manage accounts for students. Through your Zing classroom portal you can check your students' reading logs.

I like the potential that Zing is showing. I did find the registration process and initial set-up of a classroom to be a bit time intensive. To really unlock the full potential of Zing you would need to spend some time exploring all of the nuances of the service.

It is important to note that Zing appears to be available only to readers in the United States.

Wednesday, January 13, 2016

Have You Tried Kahoot's Ghost Mode?

The buzz coming out of the Tech Share Live session at FETC today was all about the "ghost mode" in Kahoot. Kahoot's ghost mode essentially gives students the opportunity to play a Kahoot review game against themselves. In ghost mode students measure their progress against themselves.

How ghost mode works:
First, run a Kahoot game as you normally would. At the end of the game select "ghost mode" to run the game again. In ghost mode students play against their own scores from the previous game. Then when you run the game students will be competing against the "ghost" version of themselves from the previous running of the game. For example, I play a game as a student in the first running of a game then in the second running of the game I'll be competing against my previous score as well as those of my classmates.

What is Kahoot?
Kahoot provides a fun way to gather feedback from a group through their phones, iPads, Chromebooks, or any other device that has a web browser and an Internet connection. You can include pictures and or videos as part of each question that you create and share in a Kahoot activity. Players are awarded points for answering correctly and quickly. Or you can turn off the points system to use Kahoot in a non-competitive environment.

How to use quizzes from the Kahoot gallery:
One of the features of Kahoot that I frequently demonstrate in my workshops is the option to duplicate and edit quizzes that teachers have contributed to the public Kahoot quiz gallery. Duplicating and editing existing quizzes can save you a lot of time when you need to find a quick review activity for your students. In the video embedded below I demonstrate how to find, duplicate, and edit quizzes in Kahoot's public quiz gallery.