Showing posts with label AR. Show all posts
Showing posts with label AR. Show all posts

Tuesday, June 11, 2019

An Update to Five Directions for AR in Education

Lately, I have been spending quite a bit of time digging into research and academic writing about the development and evolution of many of the educational technologies that are common in schools today. Last week I read through Augmented Reality: An Overview and Five Directions for AR in Education authored by Steve Chi-Yin Yuen, Gallayanee Yaoyuneyong, and Erik Johnson and published in June of 2011 by the Journal of Educational Technology and Exchange. While I was reading I started to think about how far augmented reality has come in the last eight years. What follows is my commentary on those directions given the benefit of the last eight years of development of AR.

The Five Directions
The five directions that Yuen, Yaoyuneyong, and Johnson suggested in Augmented Reality: An Overview and Five Directions for AR in Education are AR books, AR gaming, discovery-based learning, objects modeling, and skills training.

AR Books
In reference to books the authors highlight the potential of AR books to engage many types of learners through many paths. A great example of this potential turned into reality is found today in augmented reality apps like Wonderscope and the World Wildlife Fund's Free Rivers app.

AR Gaming
In reporting about AR gaming in the context of education the authors of Augmented Reality: An Overview and Five Directions for AR in Education featured the study of an AR game called Alien Contact. Alien Contact was used in classrooms to promote engagement and learning in a lesson in which students had to determine why aliens would select an area of earth to land and settle upon. The study indicated that while some students did benefit from engagement others were overwhelmed by the technology. This was five years before the release of the massively popular Pokemon Go augmented reality game. Because of popular games like Pokemon Go students today are likely to be familiar with how to use AR games and so are less likely to be overwhelmed by the complexity of using an app to for an educational experience.

Discovery-based Learning
In Augmented Reality: An Overview and Five Directions for AR in Education the authors devote a section to the potential of augmented reality as a discovery-based learning tool. In doing so they point to using augmented reality applications on field trip experiences. The authors highlight using augmented reality to replace questions on paper with instant information available through the use of AR apps that provide students with instant information about the physical objects in front of them as well as the information about the places they are standing in. The authors highlight the Wikitude service for enabling that kind of instant information availability. Relying on Wikitude could be limiting because developers are inclined to create applications for the most popular places and artifacts. Through the use of a free service like Metaverse Studio teachers and students can develop augmented reality discovery experiences for lesser-known places. As an example, in 2017 I used Metaverse Studio to develop an augmented reality discovery experience for livestock pounds in my small town. You can read about the example and see Metaverse Studio in action here.

Objects Modeling
Yuen, Yaoyuneyong, and Johnson in Augmented Reality: An Overview and Five Directions for AR in Education listed objects modeling as their fourth direction for augmented reality in education. Their paper did not give as much attention to this direction as it did to the four other directions they highlighted. Still they did cite the example of researchers in the Human Interface Technology Laboratory at the University of Canterbury in New Zealand who developed an AR program that enabled users to convert two dimensional sketches into virtual three dimensional objects that can be manipulated to explore the interactions between the drawn objects. Again, Yuen, Yaoyuneyong, and Johnson were writing in 2011. Today, we find this technology readily available to teachers and students in the forms of Merge Cube and Quiver.

Skills Training
The fifth direction explained in Augmented Reality: An Overview and Five Directions for AR in Education was skills training. In this section the authors wrote, “Augmented reality has strong potential to provide powerful contextual, in situ learning experiences and serendipitous exploration while simultaneously promoting the discovery of the connected nature of information in the real world.” They go on to cite three studies including a study of using AR for training military mechanics. The study revealed that mechanics using AR were able to locate tasks more quickly than those in non-AR environments. In all of the studies the participants wore augmented reality-enabled glasses.

Eight years after Augmented Reality: An Overview and Five Directions for AR in Education the potential for AR as an aid in improving training and in completing tasks is still strong. In promotion of the enterprise version of Google Glass, Google showcases AGCO’s study that indicated a 25% reduction in production time for complex assemblies when laborers used Google Glass. Google isn’t the only company producing augmented reality-enabled glasses. You’ll also find offerings from companies including Vuzix, Daqri, and Magic Leap. As it has been for decades, cost continues to be the biggest obstacle to use of AR-enabled glasses in K-12 classrooms. School districts that struggle to put $200 Chromebooks into the hands of every student aren’t going to be spending $1,000+ for AR-enabled glasses any time soon.

Wednesday, May 22, 2019

Four Ways to Create Your Own VR & AR Experiences

Observing and interacting with augmented reality and virtual reality content is nice, but after a while students will get bored with the pre-made commercial content. You can combat some of that boredom by putting students in charge of picking the AR and VR experiences that are of most interest to them while also being relevant to the topic at hand. You can further engage students by having them create their own AR and VR experiences to share with their classmates, with you, and with the world at large.

Here are some options for creating your own virtual reality and augmented reality experiences. These are listed in order of easiest to learn how to use to the most difficult to learn how to use.

Cardboard Camera
Cardboard Camera is a free iOS and Android app offered by Google. The app lets you take a 360 panoramic image that you can share to view in Google Cardboard viewer or similar VR headset. The app will capture any sounds including your voiceover present while capturing the image. Those who use Cardboard Camera on Android can save their VR images in Google Photos where they can be cropped and edited with basic image filters.

Cardboard Camera for Android is available here. Cardboard Camera for iOS is available here.

Here’s a video tutorial on how to use the Cardboard Camera app:



Google Street View App
The Google Street View app for Android and iOS offers more than just a way to view interesting places around the world. The free app includes a camera function that can be used to capture 360 photospheres. When you tap the camera icon in the app it will guide you through taking a series of pictures that will be automatically stitched together to form the photosphere. The completed photosphere can be shared with others in a variety of ways including direct sharing via SMS or email, posting on social media, or by contributing to the Google Maps community.

The Google Street View iOS app is available here. The Google Street View Android app is available here.

Metaverse Studio
Metaverse Studio is a free service for creating your own augmented reality learning experiences. With Metaverse you can create interactive, augmented reality games and challenges for students to complete on their phones or tablets. Metaverse Studio is a block programming (sometimes called visual programming) interface similar in concept to what you will find in the MIT App Inventor and Thunkable. This means that you don't write code. Instead of writing code you create your augmented reality experience by selecting commands and selecting pieces of media from a menu. Put the commands together in the proper sequence and your augmented reality experience can be used on any iOS or Android device.

Mastering Metaverse Studio can take quite a while. That’s not because the service is hard to use. It takes a while to master because there are so many command and logic options that you can employ to create an augmented reality application.

Metaverse does offer an extensive set of tutorial videos. The first of those can be seen below.

Patches from Vizor
Patches is a free program that you can use to develop animated virtual reality experiences. Patches offers animated characters, animals, buildings, and common objects that you can place inside a virtual reality scene. Just drag and drop objects and animations from the selection menus to the Patches design canvas. You can create and customize your VR scenes as much as you like by changing object positioning, color schemes, and even the speed at which an animation moves. You can preview your VR scenes within the Patches editor. Completed projects can be viewed in a VR viewer by just enter the link assigned to your project into your mobile phone's browser.

Friday, March 22, 2019

Introduction to AR & VR in Education

Worlds Are Colliding: Introduction to AR & VR in Education was my first presentation of the day today at the 2019 MACUL Conference. This presentation has been updated a bit since I gave it four weeks ago at a conference in Vancouver, B.C. The updates weren't so much about the slides (although there were a few of those) as they were about what I chose to focus on during the presentation. This time I put more emphasis on the DIY tools that teachers and students can use to create their own virtual reality and augmented reality experiences. Take a look at the slides here or as embedded below.


I do offer hands-on workshops on this topic. If you'd like to have me facilitate one at your school, please get in touch with me here.

Thursday, February 28, 2019

Metaverse Studio - Create Your Own Augmented Reality Learning Experiences

Metaverse Studio is a tool for creating your own augmented reality learning experiences. I have been using Metaverse since its launch almost two years ago. Over those two years it has evolved to make it easy for any teacher or student to create augmented reality learning experiences. With Metaverse you can create interactive, augmented reality games and challenges for students to complete on their phones or tablets.

Programming your own AR experience is done through Metaverse Studio. Metaverse Studio is a block programming (sometimes called visual programming) interface. This means that you don't write code. Instead of writing code you create your augmented reality experience by selecting commands and selecting pieces of media from a menu. Put the commands together in the proper sequence and your augmented reality experience can be used on any iOS or Android device. At first glance the Metaverse Studio might look a little intimidating, but after a couple of tries it becomes rather intuitive. It also helps that Metaverse has recently launched a new set of clear video tutorials. The first of those can be seen here.



Moving Your Metaverse Experiences to Phones and Tablets
Once you have created an AR experience in Metaverse Studio you will need to get it onto your students' phones or tablets. When you have finished creating your AR experience in Metaverse Studio hit the "publish" button in the upper, right corner of the editor. The publish button will provide you with a QR code that students can scan to open the experience. The publish button will also give you a link that you can have students open on their phones or tablets. When your students make augmented reality experience in Metaverse they can publish them in the same manner that you can.



Make Collections of Augmented Reality Experiences
Metaverse has a brand new feature designed specifically for teachers and students. That feature is called "collections." The purpose of collections is to provide a place for you as a teacher to have all of your students submit their Metaverse projects. You could arrange your collections according assignment or by class. For example, if you gave your class the assignment to build an AR game about geometry, you would then create a collection called "geometry game" and all students would submit their games to that collection. Collections is a paid feature of Metaverse Studio, but you can try it for free by entering the code "ARforEDU" after clicking on "collections" in your Metaverse Studio account.


What Can You and Your Students Do With Metaverse Studio?
Metaverse Studio can be used to create augmented reality experiences that work as "breakout games,"  as digital scavenger hunts, and as guided tours.

Here's an example of a guided tour made with Metaverse.


And check out this example of using Metaverse Studio to create a breakout game for an 8th grade ELA class.


Disclosure: Metaverse is an advertiser on this blog.

Thursday, February 7, 2019

What is Augmented Reality and Virtual Reality?

Go to any educational technology conference or ed tech blog today and you are bound to encounter augmented reality and virtual reality products. They’re the hot topics of the day in the educational technology industry. Every week I answer questions from readers about AR and VR. One of the patterns I've discerned from answering those questions is that a lot of people aren't clear on what AR and VR really are what is different about the two technologies. Here's a concise overview of AR and VR.

What is Augmented Reality and Virtual Reality?
Augmented Reality (AR) displays digital content (video, picture, animation) in a physical world. This is digital content is typically displayed on your mobile phone or internet-connected tablet. The display of digital content is often triggered by location. Pokemon Go is a mainstream example of augmented reality displays triggered by location.

The other way the display of digital content can be triggered is by focusing the camera of your phone or tablet on an object. You’ll find examples of this in children’s books that have companion AR apps. Kids can read the book and scan the book’s pages with a companion app to see digital content.

Virtual Reality (VR) is a digital experience is typically displayed inside a virtual reality headset or viewer like Google Cardboard. The digital content that you see is not dependent on your current physical location, but it does require that you have a VR viewer. Fortunately, VR viewers are inexpensive. You can get ones that are suitable for classroom use for under ten dollars on Amazon and many other retailers. You can even make your own VR headset. A quick search on YouTube for “DIY Virtual Reality Headset” will lead you to lots of videos on how to make your own VR headset.

Apps to Quickly See How AR & VR Works
Like most things in educational technology, it’s better to try AR & VR than to just read about it. Here are a couple of apps that will let you quickly and easily experience AR & VR.

Plum's Creaturizer from PBS Kids is a free iOS and Android app that lets students create fun cartoon creatures and then place them into outdoor settings through the use of augmented reality. The purpose of the app is to have students learn and show how the characteristics of an animal help it thrive in its environment.

Google Expeditions has AR and VR experiences. The AR content in Google Expeditions lets students view and manipulate digital content in a physical world context. The AR content can be used as components in science, math, geography, history, and art lessons. Some examples of the more than 100 AR experiences that you'll find in the app include landforms, the skeletal system, dinosaurs, ancient Egypt, the brain, and the Space Race.

To use the AR content available through Google Expeditions you will need to print marker or trigger sheets that students scan with their phones or tablets. Once scanned the AR imagery appears on the screen. (You can actually preview some of the imagery without scanning a marker, but the imagery will not be interactive or 3D). Students don't need to look through a Cardboard viewer in order to see the AR imagery. You can get the Google Expeditions Android app here and the iOS version here.

The Smithsonian has a neat VR app called VR Hangar. The app, available on iOS and Android devices, contains three virtual reality tours about landmark moments in aviation history. Those moments are the Wright Brothers' first flight, Chuck Yeager's record-breaking flight in the Bell X-1, and the Apollo 11 mission. You can use VR Hangar with or without a VR headset, but it is much better with a VR headset.

Come to the Practical Ed Tech Summer Camp to learn more about AR and VR and how you can use it in your classroom. 

Thursday, November 29, 2018

Slides and Notes from LACUE

I've just wrapped-up two days of giving presentations at the LACUE conference in New Orleans. A huge thank you to the conference organizers for inviting me and to everyone who came to my presentations. If you're curious about what I spoke about at the conference, my slides and brief notes are included below.

Best of the Web
I'm asked to do this presentation at every conference I go to. It highlights some of my favorite new tools and favorite tools updated in 2018.


5 Ways to Blend Technology Into Outdoor Lessons
This is a presentation that I started giving at conference during the summer. It is increasing in popularity every time that I do it. Highlights of this presentation include incorporating augmented reality into outdoor lessons.


Fast & Fun Formative Assessments
This is a perennial favorite that includes quite a bit of audience participation in the demonstration of various formative assessment tools.


Worlds are Colliding: Introduction to AR & VR in Education
This presentation is exactly what it says on the tin. I feature some of the best ways to get your feet wet with augmented reality and virtual reality in education. I also include a bit of research in these fields in the presentation.


Quick & Powerful Video Projects
This presentation features five classroom video projects that you can do in a relatively short amount of time.

Thursday, September 20, 2018

Three Apps to Explore the Potential of Augmented Reality

On Friday I am giving a presentation about augmented reality, virtual reality, and mixed reality in education. If you're unsure of the differences between the three, take a look at my explanatory video and slideshow on the topic. As a part of the presentation that I am giving I will be demonstrating a few augmented reality apps that you can use in your classroom. Those apps are Google Expeditions, Plum's Creaturizer, and Metaverse.

Plum's Creaturizer
Plum's Creaturizer from PBS Kids is a free iOS and Android app that lets students create fun cartoon creatures then place them into outdoor settings through the use of augmented reality. The purpose of the app is to have students learn and show how the characteristics of an animal help it thrive in its environment. In the following video I demonstrate how the app works (apologies for the background noise, I recorded this video outside to show how the AR feature works in real settings).



Google Expeditions AR
Google Expeditions is best known as for its virtual reality tours, but it also has an augmented reality component. In late May of this year Google added augmented reality tours to Expeditions. The AR content in Google Expeditions lets students view and manipulate digital content in a physical world context. The new AR content can be used as components in science, math, geography, history, and art lessons. Some examples of the more than 100 AR tours that you'll now find in the app include landforms, the skeletal system, dinosaurs, ancient Egypt, the brain, and the Space Race. And as a good Mainer my favorite of the new AR tours is about lobsters.

To use the AR content available through Google Expeditions you will need to print marker or trigger sheets that students scan with their phones or tablets. Once scanned the AR imagery appears on the screen. (You can actually preview some of the imagery without scanning a marker, but the imagery will not be interactive or 3D). Students don't need to look through a Cardboard viewer in order to see the AR imagery. You can get the Google Expeditions Android app here and the iOS version here.

Metaverse
Metaverse is both an app and an augmented reality game creation tool. The app, available for Android and iOS, lets you find and play augmented reality games. The app includes a large selection of educational games. The game creation aspect of Metaverse lets anyone create his or her own augmented reality game. Since its launch eighteen months ago, teachers have been using it to create AR games for a wide range of topics including geography, math, science, and language arts. Watch the following video to see how you can create an augmented reality game on Metaverse.

Saturday, June 2, 2018

Forms, Augmented Reality, and Games - The Week in Review

Good morning from hot and humid South Paris, Maine. The warmth and rain have made our flowers bloom which is a nice sight to see to after a long winter. My toddling daughter is certainly happy about this weather as it she loves to play outside and sniff the flowers. And that's what we're going to do right after breakfast. Wherever you are this weekend, I hope that you have time for fun in the sun too.

Before my kids start stirring I have this week's list of the most popular posts to share with you. By the way, you can get this list emailed to you on Sunday as part of my Practical Ed Tech Tip of the Week newsletter.

These were the most popular posts of the week:
1. Using Google Forms to Track Professional Development
2. Five Options for Creating Animated Videos on Your Chromebook
3. Three Google Sheets Add-ons That Can Help You Get Things Done
4. Google Expeditions Updated With New Augmented Reality Content
5. Purpose Games - Create and Play Educational Games
6. Try These Google Forms Options to Organize Responses
7. Play Code Fred to Learn About Circulation and Respiration

Bring Me to Your School
I have three openings left in my summer schedule for on-site professional development workshops. I can provide professional development workshops on G Suite for Education, Teaching History With Technology, and many other topicsClick here to learn more or send an email to richardbyrne (at) freetech4teachers.com to book me today.

Book Me for Your Conference
I’ve given keynotes at conferences from Australia to Alaska for groups of all sizes from 50 to 2,000+. My keynotes focus on providing teachers and school administrators with practical ways to use technology to create better learning experiences for all students. I like to shine the light on others and so I often share examples of great work done by others as well as my own. Send an email to richardbyrne (at) freetech4teachers.com book me today.

Please visit the official advertisers that help keep this blog going.
Practical Ed Tech is the brand through which I offer PD webinars.
Storyboard That is my go-to tool for creating storyboards.
MySimpleShow offers a great way to create animated videos for free.
University of Maryland Baltimore County offers a great program on instructional design.
PrepFactory offers a great place for students to prepare for SAT and ACT tests.
Boise State University offers a 100% online program in educational technology.

Friday, December 15, 2017

A Handful of Apps for Exploring the Potential of AR in Education

Earlier this week I shared a neat augmented reality app called SkyView that helps users identify constellations, planets, and satellites in the night sky. SkyView could be helpful in sparking students' curiosity about space. SkyView shows some of the potential for augmented reality in education. There are other apps that I often share with people who are just beginning to explore how AR works and its potential in education. Those apps are featured below.

Plum's Creaturizer from PBS Kids is a free iOS and Android app that lets students create fun cartoon creatures then place them into outdoor settings through the use of augmented reality. The purpose of the app is to have students learn and show how the characteristics of an animal help it thrive in its environment. In the following video I demonstrate how the app works (apologies for the background noise, I recorded this video outside to show how the AR feature works in real settings).



Spacecraft 3D is a free iPad app produced by NASA's Jet Propulsion Laboratory. Spacecraft 3D uses augmented reality technology to bring NASA spacecraft to life on your iPad. To get started using the app you first need to print out the spacecraft target codes. Then your students can scan those target codes with their iPads. The spacecraft then becomes a 3D model that your students can explore.

The Walking With Dinosaurs app uses a bit of augmented reality to take students on a virtual walk with dinosaurs. To use the apps you have to print out the "targets" that when scanned reveal a dinosaur's story. The apps also allow your students to include pictures of themselves in settings with the dinosaurs that they learn about through the app.

Disneynature Explore is a free iPad app designed to help children learn about bears, butterflies, lions, chimpanzees, and sea turtles. The activities for learning about each animal include augmented reality components. Students can use their iPads to take pictures to put animals into settings that they photograph. The app encourages students to go on nature walks with their parents. On the nature walks students can take pictures and record observations in their digital field journals.

Augmented Reality and Virtual Reality will be two of the topics covered in January in the Practical Ed Tech Coaching Group

Monday, September 18, 2017

Using Augmented Reality to Learn Nouns and Verbs

Metaverse is a great platform for creating your own augmented reality games and activities. Through the Metaverse Studio anyone can program an augmented reality experience without having any prior coding or programming knowledge. With Metaverse Studio you can build and publish an augmented reality game to accomplish many learning objectives. A great example of this is the Nouns and Verbs game that Marty Cryer published in the Metaverse Teachers Facebook group.

Marty's Nouns and Verbs game starts with an introduction in which students choose to learn more about either nouns or verbs. After making a selection students are prompted to watch a short video that refreshes their memories about nouns and verbs. If students try to fast-forward through the video, they are prompted to go back and watch it before they can proceed in the game. After watching the video students use their phones to take pictures that represent either a verb or a noun. The game will tell students if their pictures are representative of nouns or verbs.

You can try Marty Cryer's Nouns and Verbs game by clicking here. If you're reading this on a laptop computer, you will be prompted to use your mobile device to view the game. You can choose to have the link sent to you in a text message. You will also need to have the Metaverse app installed on either your Android phone or iPhone.

Disclosure: Metaverse is an advertiser on FreeTech4Teachers.com

Wednesday, August 16, 2017

An Augmented Reality Hackathon for Teachers

Earlier this week I shared some ideas for creating and using your own augmented reality experiences in school. Metaverse is the free platform that makes it possible for teachers and students to create their own augmented reality experiences. If you haven't tried it yet, I highly recommend taking a crack at making your own augmented reality experience. As some participants in my workshops this summer demonstrated, you really can create your own augmented reality experiences in as little as ten minutes. Of course, the more time you spend using Metaverse, the more complex and robust you can make your augmented reality applications.

This weekend Metaverse is kicking-off a hackathon for teachers. The Metaverse Hackathon starts on Saturday, August 19th and runs through Saturday, August 26th.  The purpose of the hackathon is to showcase the creative augmented reality experiences that teachers make for educational uses. The winner of the Metaverse Hackathon will receive $200 in classroom supplies. You can get all of the details and register for the Metaverse Hackathon here. I can't wait to see what everyone creates.

Disclosure: Metaverse is an advertiser on FreeTech4Teachers.com

Friday, July 7, 2017

Practical Ed Tech Live - Episode #11

This afternoon my daughter and I recorded the eleventh episode of my almost weekly series, Practical Ed Tech Live. In every episode I answer a handful of the questions that I've received from readers. The recording of the episode is embedded below.


The list of questions and my recommended resources can be found in this Google Document.

Tuesday, April 25, 2017

Try This Fun, Free AR App for Outdoor Lessons

Spring is here in the northern hemisphere and those of us in northern climates are ready to get back to playing outside without wearing seven layers of clothing. This is the time of the school year when my students always ask about having class outside. If you're an elementary school teacher who is ready to get your kids outside for a lesson, take a look at Plum's Creaturizer.

Plum's Creaturizer from PBS Kids is a free iOS and Android app that lets students create fun cartoon creatures then place them into outdoor settings through the use of augmented reality. The purpose of the app is to have students learn and show how the characteristics of an animal help it thrive in its environment. In the following video I demonstrate how the app works (apologies for the background noise, I recorded this video outside to show how the AR feature works in real settings).

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