Showing posts with label GoMeta. Show all posts
Showing posts with label GoMeta. Show all posts

Monday, May 21, 2018

Three Ways to Develop Programming Skills This Summer

Summer is almost here and it's a great time to learn a new skill that you can bring into your classroom next fall. One of the skills that seems to be mentioned in almost every education periodical these days is programming or coding. Learning to program isn't as difficult as you might think that is. Each of the following services make it relatively easy to learn to program your own apps. As you learn to program your own app, you'll start to see how your students can do the same and use those skills in your classroom next fall.

MIT App Inventor
Want to create a fully functional Android app? If so, the MIT App Inventor is the place to start. The MIT App Inventor works in your web browser (Chrome is recommended). The only download that is required for App Inventor 2 is the optional emulator. The emulator allows people who don't have Android devices to text their apps on their desktops. If you have an Android device then the emulator is not required and you don't need to worry about installing it. MIT provides excellent support documentation and curriculum for classroom use for new users of App Inventor. Tutorials are available as videos and as written PDFs. A couple of the videos are embedded below.




Metaverse - DIY Augmented Reality Apps
Metaverse launched last summer and became an almost hit with teachers. Through the Metaverse Studio anyone can program an augmented reality app without having any prior coding or programming knowledge. You construct your app in the Metaverse Studio by dragging and dropping media and logic blocks into a sequence. Metaverse Studio has been used by teachers to create digital Breakout games, to create language arts games, and to create local history tours.



Scratch
I couldn't write a blog post about learning to program without mentioning Scratch and ScratchJr. Scratch is a free program designed to introduce users to programming concepts. Through Scratch you can create animations, games, and videos. Students program in Scratch through a process of dragging and dropping blocks into sequences. Each block represents a command. Users test their programs right in their web browsers and instantly know if the program works or doesn't work.

There are many places to find Scratch tutorials, but the best place to start is on the Scratch for Educators site. There you will find many tutorials, activity guides, and a curriculum guide. The ScratchEd community is the place to go for inspiration from other teachers who are using Scratch in their classrooms. For example, in ScratchEd you might find something like this Google Doc filled with ideas for using Scratch in elementary school mathematics lessons.

Monday, September 18, 2017

Using Augmented Reality to Learn Nouns and Verbs

Metaverse is a great platform for creating your own augmented reality games and activities. Through the Metaverse Studio anyone can program an augmented reality experience without having any prior coding or programming knowledge. With Metaverse Studio you can build and publish an augmented reality game to accomplish many learning objectives. A great example of this is the Nouns and Verbs game that Marty Cryer published in the Metaverse Teachers Facebook group.

Marty's Nouns and Verbs game starts with an introduction in which students choose to learn more about either nouns or verbs. After making a selection students are prompted to watch a short video that refreshes their memories about nouns and verbs. If students try to fast-forward through the video, they are prompted to go back and watch it before they can proceed in the game. After watching the video students use their phones to take pictures that represent either a verb or a noun. The game will tell students if their pictures are representative of nouns or verbs.

You can try Marty Cryer's Nouns and Verbs game by clicking here. If you're reading this on a laptop computer, you will be prompted to use your mobile device to view the game. You can choose to have the link sent to you in a text message. You will also need to have the Metaverse app installed on either your Android phone or iPhone.

Disclosure: Metaverse is an advertiser on FreeTech4Teachers.com

Saturday, August 19, 2017

What Was There? - An Augmented Reality Activity

My bicycling club has a route that goes past some neat local history landmarks. One of those landmarks that most people miss is the site of the old cattle pound. Historically, most small towns in New England had cattle pounds or livestock pounds where wayward animals were held until their rightful owners claimed their animals and took them home. Going past the cattle pound this week made think about creating an augmented reality app in which students can learn about the hidden historical landmarks in their communities.

This morning I began working on an augmented reality app that will let people learn about the hidden historical landmarks in my community. I am using Metaverse Studio to make the app. In the video embedded below I demonstrate the basic process that I am using.


If you have an idea for an app, consider getting involved with the Metaverse Teachers Hackathon that is starting later today. You could win $200 in classroom supplies while also creating a great app for your students.

Disclosure: Metaverse is an advertiser on FreeTech4Teachers.com