Showing posts with label Virtual Adventures. Show all posts
Showing posts with label Virtual Adventures. Show all posts

Friday, November 18, 2011

Kerbal Space Program - Create Your Own Space Program

Kerbal Space Program is a neat new program (still in beta) for Mac and Windows that allows students to create and manage their own virtual space travel programs. One of the highlights of Kerbal is that through the software students can develop and test rockets. In the testing phase students get instant feedback on the speed and potential orbiting path of the rockets that they virtually launch. Watch the video below for a complete overview of the Kerbal Space Program.

For clarification, the beta version of the software is free. The developers do plan to start charging $7 to download the software in the future though so get it while it's still free.

Thanks to my friend and colleague Mike Morrel for sharing this one on Facebook.

Friday, March 4, 2011

Six Resources for Learning About the Iditarod

Image Credit: Flickr user ra64
The Iditarod dogsled race across Alaska starts tomorrow. The Iditarod presents some teaching opportunities as it engages some students through adventure and other students through their interest in dogs. Through exploring the Iditarod students can learn about geography, culture, and adaption to environment. I've compiled a short list of resources for teaching about the Iditarod.

The Official Iditarod website is probably the best place to start looking for teaching resources. The Teacher's Resource page of the Official Iditarod website has 15 lesson plans and activities for classroom use. The Learn About page of the Iditarod website has some good background information about the race including lists of past winners, profiles of past winners, a photo gallery, and a glossary of musher (racer) terminology.

For your students who are interested in learning about the dogs used to pull the sleds over the 1100 mile Iditarod course, the American Kennel Club is a good place to find information about Alaskan Malamutes and Siberian Huskies.

The From Alaska Educational Program has five pre-made units of study about mushing (dog sledding). Each unit has articles, images, and quizzes about mushing. Three of the units also include video and audio clips.

The Discovery Channel offers 26 video clips related to the Iditarod race. The clips cover information about the dogs, the mushers, the sleds, and the history of the race.

National Geographic Kids offers a simple ten question quiz about the Iditarod.

Here's a video about this year's youngest participant in the Iditarod.

Wednesday, October 1, 2008

Where Did That Lumber Come From?

This resource that I learned about on Larry Ferlazzo's excellent website of ESL/ELL resources may be of special interest for teachers and students in rural school districts. From Camp to Community provides visitors with an in-depth look at the way that logging camps used to operate. The best way to describe From Camp to Community is to call it an online museum of logging camp history. Visitors to the website will find images, videos, and first-hand accounts of life in a logging camp.

Applications for Education
For younger students the From Camp to Community virtual camp walk through provides a good look at daily living conditions in a logging camp. The virtual walk through has animated elements as well as 3D explorations of the interior of real camp buildings. For older students the videos containing first-hand accounts of life in a logging camp provide a look at what
it meant to be a logger.

Wednesday, May 7, 2008

Minnesota Zoo Adventures

The Minnesota Zoo has some fun activities and games that students can use to learn about tigers and wolves. The tiger portion of the Minnesota Zoo's website has five games designed for students age 10 and above. There are five activities or games in the tiger section. All five games can be played online.

The Wolf Quest game connected to the Minnesota Zoo's website has more features and can be played for longer periods of time than the tiger activities. The Wolf Quest has to be downloaded and installed in order to be played. Wolf Quest is available for PC and Mac operating systems.

Applications for Education
The three of the five tiger activities are loosely connected to each other. In the first game students track down a loose tiger by using a variety of clues provided to them. In the second game students design a zoo exhibit to house the tiger in. Then in the third game students find a mate for the tiger based on information they gather about tiger biology. Together these three activities can be used to make a great lesson plan about biology and using research to solve a variety of problems.